Joanne Huang is a Product Designer,
elevating spatial experience with AR/VR/MR interactions.
Previously @ Meta Reality Labs, The Wild, and PW IO.
01 | PRODUCT DESIGN • VR & MOBILE • INTERNSHIP
Meta
Drive monetization initiatives by designing meaningful social interactions across Quest and mobile platforms to make content exploration effortless and delightful.
02 | UX DESIGN • VR • EXTERNSHIP
The Wild
Optimize VR hand menu tool selection, focusing on information architecture, visual system, and minor interactions to ensure accessibility for newcomers and seasoned pros.
03 | PRODUCT MANAGER • AR & MOBILE
AR Inclusive Game
Create inclusive physical play with projector-based AR games and customized controllers to enable people of all abilities to enjoy the exercise.
04 | PRODUCT DESIGN • AR & PC
New Connected Learning in AR
Empower remote learning with an AR virtual classroom for deeper student connections.
05 | SPATIAL DESIGN • VR
What does a good space in VR look like?
Capture VR spatial design insights, focusing on UX and co-presence, leveraging my architectural and game design expertise.
06 | PRODUCT DESIGN • VR & MOBILE
VR Pairing for Safe Play
Enhance psychological VR safety with a proactive pairing system, empowering users to protect themselves and receive real-time support in immersive environments.
Playground
Here are some of my explorations and experiments!
XR is a rapidly changing industry that never fails to impress me. The constant advancements in technology in this field keep me on my toes, constantly exploring new tools and ideas to stay ahead.
Building models in AR
Product designer and prototyper using Lens Studio
Multiplayer spatial story mapping in VR
Product designer and prototyper using Unity and Normcore
MIT Reality Hack 2023
Tabletop AR game
Product designer and prototyper using ShapesXR
Hackathon: ShapesXR Challenge! 2023
Tripping Planning in MR
Prototyper and developer using Bezi and Meta Presence
MIT Reality Hack 2024
Communication tool for architecture in VR
Product designer and prototyper using Unreal and Blender
Building models in VR
Product designer and prototyper using papers
3D Isometric Game
Game designer and developer using Unity and Blender
WSoft 2022 DigiTurkey Game Jam
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XR prototyper using 8th wall and Niantic"
AR exhibition concept design
XR prototyper using 8th wall and Niantic
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XR prototyper using Bezi"
AR exhibition concept design
XR prototyper using Bezi
Interactive exhibition space concept design
Product designer and 3D artist using Blender
Interactive exhibition space concept design
Product designer and 3D artist using Blender
Visualize EEG data in VR
Interactive developer using Unity
MIT Reality Hack 2022
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Game designer and developer using Unity"
Simulation game
Game designer and developer using Unity
Online multiplayer game
Game developer using Unity and Steamworks API
Combat game
Game designer and developer using Unity
What people are saying
Jason Jones, Product Designer at Meta
Intern manager
“Joanne excels at collaborating with other designers and stakeholders. She is a strong voice shaping the strategy of products and is keen to drive business goals while addressing user needs. She leverages prototyping to communicate design intentions and end-to-end user flows that solicit meaningful feedback that allowed her to iterate efficiently. Her superpower is taking initiative, identifying new opportunities, and bringing her team together to get things done.”
Brian Ryu, Engineer at Meta
Intern cross-functional partner
“Joanne was a tremendous asset in providing our team with comprehensive UI/UX flows and views, taking into careful consideration project details and context, and iterating on feedback in a timely and coordinated manner… Joanne is proficient in exploring and developing multiple user journeys given a feature scope, and is proactive in providing alternative solutions to multi-faceted and open-ended problems…”
Mayur Mistry, Co-Founder, 3DGURU.ai
Coworker / Mentor