AiR Play - Inclusive AR Game Development
Duration
Jan 2022 - present
Faculty project leads
Dr. Roland Graf, Dr. Michael Nebeling, Dr. Hun-Seok Kim
Responsibility
XR design, UXUI design, front-end development
Team
UX/UI:
Joanne Huang, Zhijie Zhao, Ewa Szeszko, Mitali Ganvir, Sarah Hu
Interaction and product:
Ruotong Gao, Joanne Huang
Game development:
Junde Song, Mike Wu, Zhijie Zhao
Computer vision:
Ruifeng Xu, Xinyu Zhang
Entrepreneurship:
Emily Sun, Nathan James Bennett
Implementation
Figma, Sketches, Miro, RFID
Keywords
AR, Inclusive, Augmented Reality, User experience, User interface, Wireframe, Prototype, Game, Sports
Goal
The project is currently developing an user-end product based on iGYM. We seeks to use AR game to remove social and physical barrier. By carefully implementing customized controllers and balancing via attributes, player with all kinds of abilities could engage in physical play with their peers.
UX flow
Wireframe
More to come…