AiR Play - Inclusive AR Game Development

 

Duration

Jan 2022 - present

Faculty project leads

Dr. Roland Graf, Dr. Michael Nebeling, Dr. Hun-Seok Kim

Responsibility

XR design, UXUI design, front-end development

Team

UX/UI:
Joanne Huang, Zhijie Zhao, Ewa Szeszko, Mitali Ganvir, Sarah Hu

Interaction and product:
Ruotong Gao, Joanne Huang

Game development:
Junde Song, Mike Wu, Zhijie Zhao

Computer vision:
Ruifeng Xu, Xinyu Zhang

Entrepreneurship:
Emily Sun, Nathan James Bennett

Implementation

Figma, Sketches, Miro, RFID

Keywords

AR, Inclusive, Augmented Reality, User experience, User interface, Wireframe, Prototype, Game, Sports


Goal

 

The project is currently developing an user-end product based on iGYM. We seeks to use AR game to remove social and physical barrier. By carefully implementing customized controllers and balancing via attributes, player with all kinds of abilities could engage in physical play with their peers.


UX flow

 

Wireframe

 

More to come…